Skip to main content

Posts

What could the future of gaming look like?

    What does gaming mean to us today? What will gaming mean to us in 10 years? Will gaming still be around in 100 years or will we all have found a new form of entertainment? These are all questions that some gamers and developers (like myself), think about from time to time. Like all forms of art and media, things change and adapt in ways that generally affect them positively. For gaming, I imagine that as computer graphics, technology, and changing demands from gamers start to change, gaming will become more complex and more enjoyable as time passes.      As gaming begins to venture into new mediums and technological marvels, one that stands out as being both realistic and feasible is virtual reality (VR for short). VR gaming started making major strides during the 1990s and has since grown into one of the most profitable and most technologically advanced ways to game currently, with HTC , Meta (previously Oculus ) and PlayStation VR being the most common ways gamers can experienc
Recent posts

The Beautiful Chaos of OpenTTD

       In the modern era where we have games like The Sims 4 and Cities: Skylines , I found it hard to find a game that made me feel like there was a true meaning behind what I was doing. That is until I discovered OpenTTD , an open-source "business simulation game" where you take on the role of a business owner in a large (or small) procedurally generated map with a simple goal. Transport stuff, and make a ton of money. While the premise of the game is very simple, the actual execution of it can be a tad difficult at times, not to any fault of the game but to my own lack of understanding of basic economics. The game itself can be played either by yourself for a very relaxed and at-your-own-pace kind of gameplay, while also featuring a multiplayer mode to play on servers and compete with other players or personal friends. It offers a unique type of gameplay that might not appeal to everyone, but what does?     When you're first thrown into the game (after choosing some p

A 2022 gamer's first experience with Maniac Mansion.

Maniac Mansion is a very interesting game for someone like me, as I'm much more used to the fast-paced gameplay that comes with 2022 gaming. For me, the game started out a bit slower than I would have at first thought, but to be fair this game did come out in 1987 so it's not something that bothers me. The overall story of the game is good, although I didn't get to find out much about it since I kinda struggled with understanding the tasks. For me, I found that there was almost a bit of a learning curve since it wasn't really clear (to me at least) what you could actually do. Plus whenever you did learn what you had to accomplish there would be, 4 or five steps to it. You find the object, you walk to the object, you examine the object, and you decide whether to keep it or not. I got tedious very fast. Overall, with how the story plays out, the characters that are introduced and the level of exploration that is available to you at the start of the game, I can safely rate

The Impossible Missions of Impossible Mission.

      Impossible Mission is the type of game that requires amazing puzzle-solving skills, fast hand-eye coordination and just a great understanding of what the heck you're supposed to do in this game. In my time playing, I played through the game 4 times each time getting further and further before ultimately losing. At the start of the game, there is a robotic voice giving one of those classic "you're doomed" kinds of messages and then nothing. Just complete silence, there's no kind of 8-bit music playing, or any sort of instruction as to how to play. They basically just throw in with nothing.      Now the actual gameplay mechanics are quite interesting, you have one speed of running, which makes sense for the era of the game, you also have a very nicely animated front flip that acts as our jump and that's pretty much it. It's nothing too fancy but it works really well for the game itself.  The one thing that got me utterly confused was the puzzles. At f